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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Chapter 5: Creating and Manipulating Media Content

In the previous chapter, we looked at the many ways of getting content outside of Animate for distribution or further work, but what about actually creating content?

This chapter covers many of the creative capabilities of the software, starting with a refresher regarding how to create shapes and add motion to them. We will follow up with the use of symbols and explore the various types of symbols available to us in Animate. We will learn why and when to use certain symbol types in different circumstances, and how to create motion with them. Importantly, we will explore the various easing profiles available within the software that allow us to refine our motion more naturally.

After reading this chapter, you'll be able to do the following in Animate:

  • Design and animate vector content using shape tweens.
  • Create symbols and animate them using classic tweens.
  • Apply natural easing profiles to your animated content...
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