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Unreal Engine 5 Character Creation, Animation, and Cinematics
Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics: Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite

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$19.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.7 (16 Ratings)
Paperback Jun 2022 598 pages 1st Edition
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$9.99 $63.99
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Arrow left icon
Profile Icon Venter Profile Icon Ogterop
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$19.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.7 (16 Ratings)
Paperback Jun 2022 598 pages 1st Edition
eBook
$9.99 $63.99
Paperback
$79.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$9.99 $63.99
Paperback
$79.99
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Renews at $19.99p/m

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Unreal Engine 5 Character Creation, Animation, and Cinematics

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Key benefits

  • Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools
  • Create hand-keyed animations and clean up motion capture natively in Unreal Engine
  • Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs

Description

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.

Who is this book for?

This book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

What you will learn

  • Create, customize, and use a MetaHuman in a cinematic scene in UE5
  • Model and texture custom 3D assets for your movie using Blender and Quixel Mixer
  • Use Nanite with Quixel Megascans assets to build 3D movie sets
  • Rig and animate characters and 3D assets inside UE5 using Control Rig tools
  • Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene
  • Light your 3D movie set using Lumen lighting in UE5

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 30, 2022
Length: 598 pages
Edition : 1st
Language : English
ISBN-13 : 9781801812443
Vendor :
Epic Games
Languages :
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Product Details

Publication date : Jun 30, 2022
Length: 598 pages
Edition : 1st
Language : English
ISBN-13 : 9781801812443
Vendor :
Epic Games
Languages :
Concepts :
Tools :

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Frequently bought together


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Total $ 260.97
Elevating Game Experiences with Unreal Engine 5
$103.99
Unreal Engine 5 Character Creation, Animation, and Cinematics
$79.99
Blueprints Visual Scripting for Unreal Engine 5
$76.99
Total $ 260.97 Stars icon
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Table of Contents

26 Chapters
Part 1 Creating 3D Assets Chevron down icon Chevron up icon
Chapter 1: An Introduction to Blender's 3D Modeling and Sculpting Tools Chevron down icon Chevron up icon
Chapter 2: Modeling a Robot Drone Character Chevron down icon Chevron up icon
Chapter 3: Let's Sculpt an Alien Plant! Chevron down icon Chevron up icon
Chapter 4: UV Maps and Texture Baking Chevron down icon Chevron up icon
Chapter 5: Texturing Your Models inside Quixel Mixer Chevron down icon Chevron up icon
Part 2 Building Your Virtual Movie Set in Unreal Engine 5 Chevron down icon Chevron up icon
Chapter 6: Exploring Unreal Engine 5 Chevron down icon Chevron up icon
Chapter 7: Setting Up Materials in UE 5 Chevron down icon Chevron up icon
Chapter 8: Using MetaHuman to Create a Photorealistic Human for UE5 Chevron down icon Chevron up icon
Chapter 9: Building a Virtual 3D Movie Set in UE5 Chevron down icon Chevron up icon
Chapter 10: Adding Lighting and Atmospheric Visual Effects in UE5 Chevron down icon Chevron up icon
Part 3 Character Rigging for Animation in UE5 with Control Rig Chevron down icon Chevron up icon
Chapter 11: Alien Plant Joint Setup in Blender Chevron down icon Chevron up icon
Chapter 12: Alien Plant Skinning in Blender Chevron down icon Chevron up icon
Chapter 13: Robot Joint Setup and Skinning in Blender Chevron down icon Chevron up icon
Chapter 14: Making a Custom Rig for Our Alien Plant with Control Rig Chevron down icon Chevron up icon
Chapter 15: Creating a Control Rig with Basic IK Controls for the Robot in UE5 Chevron down icon Chevron up icon
Part 4 Animation in UE5 Using Control Rig and Sequencer Chevron down icon Chevron up icon
Chapter 16: Creating a Simple Swaying Animation Cycle in UE5 Sequencer Chevron down icon Chevron up icon
Chapter 17: Creating Three Simple Animations for the Robot in UE5 Sequencer Chevron down icon Chevron up icon
Chapter 18: Importing Motion Capture onto the MetaHuman Control Rig Chevron down icon Chevron up icon
Chapter 19: Motion Capture Editing and Cleanup Using Control Rig and Sequencer Chevron down icon Chevron up icon
Chapter 20: Using Sequencer to Construct Your Final Scene Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.7
(16 Ratings)
5 star 75%
4 star 18.8%
3 star 6.3%
2 star 0%
1 star 0%
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Top Reviews

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Mike Walberg Sep 16, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Clear and concise — step by step instructions for learning unreal engine 5. Well written and one of the best tutorial books out there.
Amazon Verified review Amazon
Christopher West Jul 27, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
When I opened this book I was really pleased to see content using Blender, my 3D modeling software of choice. This book is a comprehensive look at how to use Blender and Unreal Engine 5 for building everything you need for cinematics. It walks you through creating characters, sets to place them in, animating them and then creating the cinematic. It's a wonderful resource!The book is broken into 4 sections, the first section covers asset creation including characters and props. The second section covers building up your virtual movie set to place your characters and props into. The third section covers rigging your characters for animation. The last section covers animating those characters.If you're interested in Character modeling, animation, or filming using Unreal Engine 5 and Blender than this is definitely a book to pick up!
Amazon Verified review Amazon
Craig Horne Jul 07, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I have been waiting for a book that combines these 2 opensource technologies.Compared to other material I've seen, I can honest say that it is rare to see this amount of detail in one place on this specific topic.As a 3d and VFX artist for over 10 years, this book just shows that there is still a bucket load to learn. The sections are laid out in a nice step by step format. Easy for newcomers and super useful for those like me who want to progress further with real-time production in blender and Unreal engine5.The added bonus is that you not only get environment creation info, but you also get a detailed character creation pipeline.
Amazon Verified review Amazon
POE Jul 11, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
One of the best features of this book is that the authors explain the concepts, and just show you how to do something. This is a refreshing approach. The book spends more time on non-Unreal Engine 5 tools and that is necessary as much of the content we create must be done with third-party tools. So, the authors cover a variety of these tools at great depth. They also demonstrate how to incorporate the external content into Unreal Engine 5.This book covers a lot of information and a lot of external tools. That being said, it is still appropriate for beginners. Of course, if you already have a related skillset (e.g., animation), you stand to get even more out of this book as you enhance your skills.
Amazon Verified review Amazon
rsteptoe@virtual-recreation.co.uk Jul 08, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I'm not new to the industry and like the authors, have a very similar background.I got this book a few days ago and I have been reading it in small doses. I find the book’s chapters very well set out and very easy to follow.There is a great feeling of progression and the accompanying files to work with are very useful.I think anyone just starting out with modeling and then animating in UE5 should read this book as it will get you up and running very quickly.I have used 3D software for many years and so the first few chapters were not as important for me, but even if you are a veteran in the industry it is always nice to see how other people do things. There's always a "Ah! I did not know you could do that!" in there somewhere.For me, I was interested in UE5's control rig as I had not used it before. Following the steps in this book has basically given me all the information I needed to get me going.I would say that for an experienced 3D artist/Animator there will only be a small amount of information gained from reading this book however, for anyone leading a team they should consider recommending this to any junior or mid level artists and animators as it is an amazing resource for them.I really recommend this book and appreciate all of the hard work that has gone into creating it. It's very well done.
Amazon Verified review Amazon
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