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Unity 2022 by Example
Unity 2022 by Example

Unity 2022 by Example : A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

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Unity 2022 by Example

Foundational Knowledge of Unity 2022

Getting started in Unity 2022 is easy with Unity Hub. Unity Hub serves a few very useful purposes, and we’ll be going through installing it and learning about its features. In this chapter, we’ll not only install Unity Hub and the Unity Editor, but we’ll also break down the different templates that are available to kickstart your game and AR/VR projects.

In addition to templates that provide a starting foundation for your new project, Unity also provides added functionality through the Package Manager. The Package Manager allows Unity to give a small project size footprint and not bloat the Editor with a default installation of unneeded or unwanted tooling (referring to relatively simple add-on programs that combine to accomplish a task). Being familiar with and understanding what packages are available will surely help save time and increase the quality of your project.

Finding your way around the Unity Editor is only half an introduction. The second half of this chapter teaches you how to create content and make things interactable. We’ll do this by first creating a simple 2D character right in the Editor using built-in tooling. This all starts with the GameObject – Unity’s building block.

The book takes a project-based approach to learning, so we’ll walk through designing a game, creating a game, and solving problems along the way.

In this chapter, we’re going to cover the following main topics.

  • Unity Hub – choosing the 2D Universal Render Pipeline (URP) template
  • Getting to know the Unity Editor and installing packages
  • Introducing the GameObject! All about the Transform and components
  • 2D Sprites with Sprite Creator – understanding the Sprite Renderer and draw ordering
  • Game Design Document (GDD) – introducing the 2D collection game

By the end of this chapter, you’ll be able to create a new Unity project, be comfortable finding your way around the Unity Editor, understand the initial criteria for a game design document, and be prepared to create the 2D Sprite-based character that is the first element of our game.

Technical requirements

To follow along in this chapter, you’ll need a computer with Windows 7+ 64-bit, Mac OS X 10.12+, or Linux (Ubuntu 16.04, 18.04, and CentOS 7) running. You’ll need sufficient free hard drive space for not only the Unity Editor installation but also the project files. We recommend 25 GB for the Unity install folder, with 3 GB of free space for the installation temp files (the temp files are usually located on your OS installation drive), and 10 GB should be sufficient for the project files.

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Key benefits

  • Create game apps, including a 2D adventure game, a 3D first-person shooter, and more
  • Get up to speed with Unity Gaming Services available for creating commercially viable games
  • Follow steps for publishing, marketing, and maintaining your games effectively
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.

Who is this book for?

If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.

What you will learn

  • Build game environments and design levels, and implement game mechanics using Unity's features
  • Explore 3D game creation, focusing on gameplay mechanics and player animation
  • Develop customizable game systems using object-oriented architecture
  • Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements
  • Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents
  • Implement dynamic content in games using Unity LiveOps services like Remote Config
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 07, 2024
Length: 596 pages
Edition : 1st
Language : English
ISBN-13 : 9781803234595
Vendor :
Unity Technologies
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Product Details

Publication date : Jun 07, 2024
Length: 596 pages
Edition : 1st
Language : English
ISBN-13 : 9781803234595
Vendor :
Unity Technologies
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Unity 2022 by Example
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Table of Contents

22 Chapters
Part 1: Introduction to Unity Chevron down icon Chevron up icon
Chapter 1: Foundational Knowledge of Unity 2022 Chevron down icon Chevron up icon
Part 2: 2D Game Design Chevron down icon Chevron up icon
Chapter 2: Creating a 2D Collection Game Chevron down icon Chevron up icon
Chapter 3: Completing the Collection Game Chevron down icon Chevron up icon
Part 3: 2D Game Design Continued Chevron down icon Chevron up icon
Chapter 4: Creating a 2D Adventure Game Chevron down icon Chevron up icon
Chapter 5: Continuing the Adventure Game Chevron down icon Chevron up icon
Chapter 6: Introduction to Object Pooling in Unity 2022 Chevron down icon Chevron up icon
Chapter 7: Polishing the Player’s Actions and Enemy Behavior Chevron down icon Chevron up icon
Chapter 8: Extending the Adventure Game Chevron down icon Chevron up icon
Chapter 9: Completing the Adventure Game Chevron down icon Chevron up icon
Part 4: 3D Game Design Chevron down icon Chevron up icon
Chapter 10: Creating a 3D First Person Shooter (FPS) Chevron down icon Chevron up icon
Chapter 11: Continuing the FPS Game Chevron down icon Chevron up icon
Chapter 12: Enhancing the FPS Game with Audio Chevron down icon Chevron up icon
Part 5: Enhancing and Finishing Games Chevron down icon Chevron up icon
Chapter 13: Implementing AI with Sensors, Behavior Trees, and ML-Agents Chevron down icon Chevron up icon
Chapter 14: Entering Mixed Reality with the XR Interaction Toolkit Chevron down icon Chevron up icon
Chapter 15: Finishing Games with Commercial Viability Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Sherry Jun 13, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a great book for anyone who wants to start making games with Unity. The book takes you through the whole process step-by-step, from installing Unity Hub through publishing your game. I liked the project-based approach and appreciated the links when I wanted to delve deeper into a topic. This book is good for novices as it starts off simple with learning about Unity and some of its features and moves slowly into more complex topics. It guides you through a 2D game and a 3D first-person shooter and also covers AI implementation and mixed reality. This is a great starting point for those interested in learning to make games with Unity.
Amazon Verified review Amazon
Paul Killman Jun 11, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is well written and easy to follow. It begins with an introduction to Unity and how to install it. After this, the first project is a 2D top-down adventure game. While working through this, the reader is introduced to creating a Game Design Document (GDD), using Tilemap to create environments, and basic C# coding. After this project is completed, the author then introduces 3D game design by teaching the reader how to create a First Person Shooter (FPS). Then, there is a brief section on implementing AI. The next project explains how to set up and use Mixed Reality in Unity. The book then finishes with advice on how to finish a game and make it commercially viable. I highly recommend this book for beginner game developers who wish to use Unity.
Amazon Verified review Amazon
Eric Montoya Jul 10, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I received a digital copy. The benefits of this books are.•You’ll learn the ins and outs of Unity.•You’ll learn a little game design, level design, and how to document your designs.•You’ll have a hands on approach to learn to fully build a 2D adventure platformer and a 3D First-Person Shooter game. From gameplay mechanics to fully building the UI.A must have for any game developer skill level.
Amazon Verified review Amazon
kblack21 Jun 14, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As a self-taught coder and avid game development enthusiast, I found Scott's book a rich tool for enhancing my workflow and process. He walks you through every stage of development with useful examples that I found easy enough to apply to a 2D game I'm working on. If you're looking for a great guide to help you with your next title, start here.
Amazon Verified review Amazon
Kenny McLachlan Jul 01, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is an amazing read. I have been using Unity for some years in 2D, 3D, including a bit of VR and AR. It was great to have a refresher on Unity 2D and 3D implementations. My favorite section was about object pooling. That was a great read and refresher on an important tool to implement while keeping or games optimized! Great read!
Amazon Verified review Amazon
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