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How to Build Android Apps with Kotlin
How to Build Android Apps with Kotlin

How to Build Android Apps with Kotlin: A practical guide to developing, testing, and publishing your first Android apps , Second Edition

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Profile Icon Alex Forrester Profile Icon Eran Boudjnah Profile Icon Alexandru Dumbravan Profile Icon Jomar Tigcal
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Full star icon Full star icon Full star icon Full star icon Half star icon 4.4 (14 Ratings)
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Profile Icon Alex Forrester Profile Icon Eran Boudjnah Profile Icon Alexandru Dumbravan Profile Icon Jomar Tigcal
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How to Build Android Apps with Kotlin

Creating Your First App

This chapter is an introduction to Android, where you will set up your environment and focus on the fundamentals of Android development. By the end of this chapter, you will have gained the knowledge required to create an Android app from scratch and install it on a virtual or physical Android device.

You will be able to analyze and understand the importance of the AndroidManifest.xml file and use the Gradle build tool to configure your app and implement user interface (UI) elements from Material Design.

Android is the most widely used mobile phone operating system in the world, with over three billion active devices. This presents great opportunities to contribute and make an impact by learning Android and building apps that have a global reach. However, for a developer who is new to Android, there are many issues you must contend with in order to get started learning and becoming productive.

This book will address these issues. After learning the tooling and development environment, you will explore fundamental practices to build Android apps. We will cover a wide range of real-world development challenges faced by developers and explore various techniques to overcome them.

In this chapter, you will learn how to create a basic Android project and add features to it. You will be introduced to the comprehensive development environment of Android Studio and learn about the core areas of the software to enable you to work productively.

Android Studio provides all the tooling for application development but not the knowledge. This first chapter will guide you through using the software effectively to build an app and configure the most common areas of an Android project.

We will cover the following topics in the chapter:

  • Creating an Android project with Android Studio
  • Setting up a virtual device and running your app
  • The Android Manifest
  • Using Gradle to build, configure, and manage app dependencies
  • Android application structure

Technical requirements

The complete code for all the exercises and the activity in this chapter is available on GitHub at https://packt.link/96l1D

Creating an Android project with Android Studio

In order to be productive in terms of building Android apps, it is essential to become confident with how to use Android Studio. This is the official integrated development environment (IDE) for Android development, built on JetBrains’ IntelliJ IDEA IDE and developed by the Android Studio team at Google. You will use it throughout this course to create apps and progressively add more advanced features.

The development of Android Studio has followed the development of the IntelliJ IDEA IDE. The fundamental features of an IDE are, of course, present, enabling you to optimize your code with suggestions, shortcuts, and standard refactoring. The programming language you will use throughout this course to create Android apps is Kotlin. Previously the standard language to create Android apps was Java.

Since Google I/O 2017 (the annual Google developer conference), this has been Google’s preferred language for Android app development. What really sets Android Studio apart from other Android development environments is that Kotlin was created by JetBrains, the company that created IntelliJ IDEA, the software Android Studio is built on. Therefore, you can benefit from established and evolving first-class support for Kotlin.

Kotlin was created to address some of the shortcomings of Java in terms of verbosity, handling null types, and adding more functional programming techniques, amongst many other issues. As Kotlin has been the preferred language for Android development since 2017, taking over from Java, you will use it in this book.

Getting to grips and familiarizing yourself with Android Studio will enable you to feel confident working on and building Android apps. So, let’s get started creating your first project.

Note

The installation and setup of Android Studio are covered in the Preface. Please ensure you have completed those steps before you continue.

Exercise 1.01 – creating an Android Studio project for your app

This is the starting point for creating a project structure your app will be built upon. The template-driven approach will enable you to create a basic project in a short timeframe while setting up the building blocks you can use to develop your app.

To complete this exercise, perform the following steps:

  1. Upon opening Android Studio, you will see a window asking whether you want to create a new project or open an existing one. Select Create New Project.
  2. Now, you’ll enter a simple wizard-driven flow, which greatly simplifies the creation of your first Android project. The next screen you will see has a large number of options for the initial setup you’d like your app to have:
Figure 1.1 – Starting a project template for your app

Figure 1.1 – Starting a project template for your app

  1. Welcome to your first introduction to the Android development ecosystem. The word displayed in most of the project types is Activity. In Android, an Activity is a page or screen. The options you can choose from all create this initial screen differently.

The descriptions describe how the first screen of the app will look. These are templates to build your app with. Select Empty Activity from the template and click on Next.

The project configuration screen is as follows:

Figure 1.2 – Project configuration

Figure 1.2 – Project configuration

  1. The preceding screen configures your app. Let’s go through all the options:
    • Name: Similar to the name of your Android project, this name will appear as the default name of your app when it’s installed on a phone and visible on Google Play.
    • Package name: This uses the standard reverse domain name pattern to create a name. It will be used as an address identifier for source code and assets in your app. It is best to make this name as clear and descriptive and as closely aligned with the purpose of your app as possible. Therefore, it’s probably best to change this to use one or more sub-domains (such as com.sample.shop.myshop). As shown in Figure 1.2, the Name value of the app (in lowercase with spaces removed) is appended to the domain.
    • Save location: This is the local folder on your machine where the app will initially be stored. This can be changed in the future, so you can probably keep the default or edit it to something different (such as Users/MyUser/android/projects). The default location will vary with the operating system you are using. By default, the project will be saved into a new folder with the name of the application with spaces removed. This results in a MyApplication project folder being created. Please change this to the Exercise or Activity that you are working on, so for this project, name the folder Exercise1.01.
    • Language: Kotlin is Google’s preferred language for Android app development.
    • Minimum SDK: Depending on which version of Android Studio you download, the default might be the same as shown in Figure 1.2 or a different version. Keep this the same. Most of Android’s new features are made backward compatible, so your app will run fine on the vast majority of older devices. However, if you do want to target newer devices, you should consider raising the minimum API level. There is a Help Me Choose link to a dialog that explains the feature set that you have access to with a view to development on different versions of Android and the current percentage of devices worldwide running each Android version.
    • Use legacy android.support libraries: Leave this unchecked. You will be using AndroidX libraries, which are the replacement for the support libraries that were designed to make features on newer versions of Android backward compatible with older versions, but it provides much more than this. It also contains new Android components called Jetpack, which, as the name suggests, boosts your Android development and provide a host of rich features you will want to use in your app, thereby simplifying common operations.

Once you have filled in all these details, select Finish. Your project will be built, and you will then be presented with the following screen or similar. You can immediately see the activity that has been created (MainActivity) in one tab and the layout used for the screen in the other tab (activity_main.xml). The application structure folders are in the left panel:

Figure 1.3 – Android Studio default project

Figure 1.3 – Android Studio default project

In this exercise, you have gone through the steps to create your first Android app using Android Studio. This template-driven approach has shown you the core options you need to configure for your app.

In the next section, you will set up a virtual device and see your app run for the first time.

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Key benefits

  • Build apps with Kotlin, Google’s preferred programming language for Android development
  • Unlock solutions to development challenges with guidance from experienced Android professionals
  • Improve your apps by adding valuable features that make use of advanced functionality

Description

Looking to kick-start your app development journey with Android 13, but don’t know where to start? How to Build Android Apps with Kotlin is a comprehensive guide that will help jump-start your Android development practice. This book starts with the fundamentals of app development, enabling you to utilize Android Studio and Kotlin to get started with building Android projects. You'll learn how to create apps and run them on virtual devices through guided exercises. Progressing through the chapters, you'll delve into Android's RecyclerView to make the most of lists, images, and maps, and see how to fetch data from a web service. You'll also get to grips with testing, learning how to keep your architecture clean, understanding how to persist data, and gaining basic knowledge of the dependency injection pattern. Finally, you'll see how to publish your apps on the Google Play store. You'll work on realistic projects that are split up into bitesize exercises and activities, allowing you to challenge yourself in an enjoyable and attainable way. You'll build apps to create quizzes, read news articles, check weather reports, store recipes, retrieve movie information, and remind you where you parked your car. By the end of this book, you'll have the skills and confidence to build your own creative Android applications using Kotlin.

Who is this book for?

If you want to build Android applications using Kotlin but are unsure of how and where to begin, then this book is for you. To easily grasp the concepts in this book, a basic understanding of Kotlin, or experience in a similar programming language is a must.

What you will learn

  • Create maintainable and scalable apps using Kotlin
  • Understand the Android app development lifecycle
  • Simplify app development with Google architecture components
  • Use standard libraries for dependency injection and data parsing
  • Apply the repository pattern to retrieve data from outside sources
  • Build user interfaces using Jetpack Compose
  • Explore Android asynchronous programming with Coroutines and the Flow API
  • Publish your app on the Google Play store
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Table of Contents

23 Chapters
Part 1: Android Foundation Chevron down icon Chevron up icon
Chapter 1: Creating Your First App Chevron down icon Chevron up icon
Chapter 2: Building User Screen Flows Chevron down icon Chevron up icon
Chapter 3: Developing the UI with Fragments Chevron down icon Chevron up icon
Chapter 4: Building App Navigation Chevron down icon Chevron up icon
Part 2: Displaying Network Calls Chevron down icon Chevron up icon
Chapter 5: Essential Libraries: Retrofit, Moshi, and Glide Chevron down icon Chevron up icon
Chapter 6: Adding and Interacting with RecyclerView Chevron down icon Chevron up icon
Chapter 7: Android Permissions and Google Maps Chevron down icon Chevron up icon
Chapter 8: Services, WorkManager, and Notifications Chevron down icon Chevron up icon
Chapter 9: Building User Interfaces Using Jetpack Compose Chevron down icon Chevron up icon
Part 3: Testing and Code Structure Chevron down icon Chevron up icon
Chapter 10: Unit Tests and Integration Tests with JUnit, Mockito, and Espresso Chevron down icon Chevron up icon
Chapter 11: Android Architecture Components Chevron down icon Chevron up icon
Chapter 12: Persisting Data Chevron down icon Chevron up icon
Chapter 13: Dependency Injection with Dagger, Hilt, and Koin Chevron down icon Chevron up icon
Part 4: Polishing and Publishing an App Chevron down icon Chevron up icon
Chapter 14: Coroutines and Flow Chevron down icon Chevron up icon
Chapter 15: Architecture Patterns Chevron down icon Chevron up icon
Chapter 16: Animations and Transitions with CoordinatorLayout and MotionLayout Chevron down icon Chevron up icon
Chapter 17: Launching Your App on Google Play Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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Oleksii Aug 05, 2024
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I'd say that the book is a great choice for somebody who already read Head First and then decided that he needs to understand what the hell was going on in the book. "How to Build Android Apps with Kotlin - Second Edition" gives you a practical approach and real knowledge. I didn't like packt publishing until I started to read this book. Thanks.
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Johnjeremih May 23, 2023
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I really like the value that this book includes. I loved that it is well-updated and also introduces old navigation methods and then showed you the new ones. I also found it great that this book has the new methods when requesting permissions. It also has compose with it is great and testing. The value of the book is greater than the cost.
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Leke May 12, 2023
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"How to Build Android Apps with Kotlin" is a must-have for any aspiring Android developers. It covers everything from setting up your development environment to publishing your app to the Google Play Store. The book's practical approach and emphasis on testing and quality assurance will help you create high-quality apps that users will love.
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micgroo Dec 18, 2023
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Love it. Fast shipping, high quality.Book is like brand new
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Andres S. Maitre Jul 26, 2023
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I recently finished reading this book that I found to be extremely helpful and relevant to my needs. One of the standout features of the book is its up-to-date content. It covers the latest libraries, packages, and industry best practices, ensuring that the information provided is current and applicable to modern Android development.What made this book particularly valuable to me was the timing of my reading. I was simultaneously developing my own Android app, and the book served as an excellent companion throughout the process.One aspect of the book that I appreciated was its attention to detail. The authors left no loose ends, ensuring that all concepts were thoroughly explained and examples were provided. This attention to detail made the learning experience more comprehensive and enriched my understanding of Android development.Another strength of the book is its coverage of different paradigms and architecture patterns. It not only explains these concepts but also provides guidance on how to choose the most suitable approach for specific use cases.One chapter that stood out to me was the "Launching Your App on Google Play" chapter. This chapter provided step-by-step guidance on how to successfully release an app on Google Play. As someone who was preparing to release my own app, this chapter was invaluable. It guided me through the entire process, from setting up a developer account (what in my case I already had) to optimizing the app listing. Thanks to the contribution of this book, the process of publishing my app became much easier for me. I was able to successfully release my app, a Card Game called Lofkuden, on Google Play.Overall, I highly recommend this Android development book. Its up-to-date content, relevance to real-world development, attention to detail, coverage of different paradigms, and practical guidance for app release make it a valuable resource for both beginner and experienced Android developers.
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