Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
C++ Game Animation Programming
C++ Game Animation Programming

C++ Game Animation Programming: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan , Second Edition

Arrow left icon
Profile Icon Michael Dunsky Profile Icon Gabor Szauer
Arrow right icon
$35.98 $39.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6 (12 Ratings)
eBook Dec 2023 480 pages 2nd Edition
eBook
$35.98 $39.99
Paperback
$49.99
Subscription
Free Trial
Renews at $19.99p/m
Arrow left icon
Profile Icon Michael Dunsky Profile Icon Gabor Szauer
Arrow right icon
$35.98 $39.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6 (12 Ratings)
eBook Dec 2023 480 pages 2nd Edition
eBook
$35.98 $39.99
Paperback
$49.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$35.98 $39.99
Paperback
$49.99
Subscription
Free Trial
Renews at $19.99p/m

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
OR
Modal Close icon
Payment Processing...
tick Completed

Billing Address

Table of content icon View table of contents Preview book icon Preview Book

C++ Game Animation Programming

Left arrow icon Right arrow icon
Download code icon Download Code

Key benefits

  • Learn how to create a game skeleton with keyboard and mouse controls along with modern graphics
  • Gain insights into model loading, character animations, inverse kinematics, and debugging techniques
  • Master the art of creating animated characters and controlling their various aspects
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll find expanded content on high-performance graphics and modern animation techniques, along with improved workflows and enhanced guidance on using OpenGL and Vulkan. You’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output. By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.

Who is this book for?

This book is for curious C++ developers, game programmers, game designers, and character animators, either pursuing this as a hobby or profession, who have always wanted to look behind the curtain and see how character animation in games works. The book assumes basic C++ and math knowledge, and you should be able to read code and math formulas to get the most out of this book.

What you will learn

  • Create simple OpenGL and Vulkan applications and work with shaders
  • Explore the glTF file format, including its design and data structures
  • Design an animation system with poses, clips, and skinned meshes
  • Find out how vectors, matrices, quaternions, and splines are used in game development
  • Discover and implement ways to seamlessly blend character animations
  • Implement inverse kinematics for your characters using CCD and FABRIK solvers
  • Understand how to render large, animated crowds efficiently
  • Identify and resolve performance issues

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 01, 2023
Length: 480 pages
Edition : 2nd
Language : English
ISBN-13 : 9781803241364
Languages :
Concepts :
Tools :

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
OR
Modal Close icon
Payment Processing...
tick Completed

Billing Address

Product Details

Publication date : Dec 01, 2023
Length: 480 pages
Edition : 2nd
Language : English
ISBN-13 : 9781803241364
Languages :
Concepts :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
$19.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
$199.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts
$279.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total $ 139.97
C++ Game Animation Programming
$49.99
Building Low Latency Applications with C++
$44.99
Mastering Graphics Programming with Vulkan
$44.99
Total $ 139.97 Stars icon

Table of Contents

21 Chapters
Part 1:Building a Graphics Renderer Chevron down icon Chevron up icon
Chapter 1: Creating the Game Window Chevron down icon Chevron up icon
Chapter 2: Building an OpenGL 4 Renderer Chevron down icon Chevron up icon
Chapter 3: Building a Vulkan Renderer Chevron down icon Chevron up icon
Chapter 4: Working with Shaders Chevron down icon Chevron up icon
Chapter 5: Adding Dear ImGui to Show Valuable Information Chevron down icon Chevron up icon
Part 2: Mathematics Roundup Chevron down icon Chevron up icon
Chapter 6: Understanding Vector and Matrix Chevron down icon Chevron up icon
Chapter 7: A Primer on Quaternions and Splines Chevron down icon Chevron up icon
Part 3: Working with Models and Animations Chevron down icon Chevron up icon
Chapter 8: Loading Models in the glTF Format Chevron down icon Chevron up icon
Chapter 9: The Model Skeleton and Skin Chevron down icon Chevron up icon
Chapter 10: About Poses, Frames, and Clips Chevron down icon Chevron up icon
Chapter 11: Blending between Animations Chevron down icon Chevron up icon
Part 4: Advancing Your Code to the Next Level Chevron down icon Chevron up icon
Chapter 12: Cleaning Up the User Interface Chevron down icon Chevron up icon
Chapter 13: Implementing Inverse Kinematics Chevron down icon Chevron up icon
Chapter 14: Creating Instanced Crowds Chevron down icon Chevron up icon
Chapter 15: Measuring Performance and Optimizing the Code Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6
(12 Ratings)
5 star 83.3%
4 star 8.3%
3 star 0%
2 star 0%
1 star 8.3%
Filter icon Filter
Top Reviews

Filter reviews by




Salim Pamukcu Feb 06, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
good book with clear instruction, a lot of useful, realistic applications. good author, detailed.
Feefo Verified review Feefo
CireWire Dec 05, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Since I'm working in the game industry, I thought this book was a great resource to have next to me while I worked on my projects.It is very in-depth with examples, code snippets, and a github repository to make sure you get the most out of this resource.The math behind the theories are just as beautiful. Vectors, Matrices, Splines, everything needed to make sure you succeed in this skill are in this book.For anyone interested in learning more about C++ animation techniques or want to level up your established skillset, I highly recommend this book!
Amazon Verified review Amazon
Zach Peterson Dec 01, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I've been a game engine developer for 3 years now, and yet I've never worked on an animation system before. Reading this book has been a really great insight on everything animation, from the math involved to writing an efficient animation system in Vulkan. The entire process is easy to follow, which was a pleasant surprise for learning a new field. And I bet you'll learn a lot more than animation with the last few chapters of the book on optimization.
Amazon Verified review Amazon
Kirito Dec 28, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If this book sounds scary, it could be. A good level of understanding of how C++ works and a decent working knowledge on math will help you understand the concepts quicker.That being said, I believe how this book is taught, works with learners of all styles whether they are a beginner or an advanced user.It's not easy to cover such complex topics in a condensed form, but for the size of this book, I think it does it well and conveys the concepts of OpenGL, Vulkan, C++, how the GPU runs, and how Animation works in the background.From someone who is an Unreal and Unity developer, this, I believe, would help you better PoC (Proof of Concept) animation a lot easier in engines like those. Especially in Unreal Engine as it uses C++.The provided abundant snippets and concise content brings the users learning experience to be focused and direct. A good amount of practice for a beginner and an extensible modular approach for the more advanced user, this book would be a great addition to your arsenal as a game developer of all degrees interested in Animation.
Amazon Verified review Amazon
Lifegood Dec 02, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The book gives many insights into the basics of creating graphics for the game but delves into the mathematical aspects of it. Matrix and Vectors are the essential parts of creating animations. The information about animation and modeling is great and a good starting point if you want to get into it. A plus is that gives you information on optimized C++ too. So overall, great book
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

How do I buy and download an eBook? Chevron down icon Chevron up icon

Where there is an eBook version of a title available, you can buy it from the book details for that title. Add either the standalone eBook or the eBook and print book bundle to your shopping cart. Your eBook will show in your cart as a product on its own. After completing checkout and payment in the normal way, you will receive your receipt on the screen containing a link to a personalised PDF download file. This link will remain active for 30 days. You can download backup copies of the file by logging in to your account at any time.

If you already have Adobe reader installed, then clicking on the link will download and open the PDF file directly. If you don't, then save the PDF file on your machine and download the Reader to view it.

Please Note: Packt eBooks are non-returnable and non-refundable.

Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:

  • You may make copies of your eBook for your own use onto any machine
  • You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website? Chevron down icon Chevron up icon

If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:

  1. Register on our website using your email address and the password.
  2. Search for the title by name or ISBN using the search option.
  3. Select the title you want to purchase.
  4. Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title. 
  5. Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook? Chevron down icon Chevron up icon
  • If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
  • To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
  • To view your account details or to download a new copy of the book go to www.packtpub.com/account
  • To contact us directly if a problem is not resolved, use www.packtpub.com/contact-us
What eBook formats do Packt support? Chevron down icon Chevron up icon

Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.

You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.

What are the benefits of eBooks? Chevron down icon Chevron up icon
  • You can get the information you need immediately
  • You can easily take them with you on a laptop
  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook? Chevron down icon Chevron up icon

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.