(For more resources related to this subject, see here.)
So let's get on with it. We will first look at downloading the UDK, and install it on your PC.
The UDK folder structure looks like the following screenshot:
The UDK folder structure consists of the following four folders:
For environment creation and level design, the most important folder is UTGame | Content | Environments. It contains all the files you need to create your map, as shown in the following screenshot:
UDK extension is the UDK package's name. This is how the models and textures are stored in UDK. Think of UDK extension as folders. Inside those folders are stored all the models, animations, textures, materials, and similar assets. You can browse the UDK files through the UDK editor.
UDK is the map file extension.
When you first launch the editor, you will have Autosave automatically enabled. This will save your map at a chosen timed interval. You can set how often it will automatically save by clicking the Left Mouse Button (LMB) on the arrow on the bottom-right of the Autosave Interval and choosing the time you want, as shown in the following screenshot:
You will find the Autosave feature at the bottom right of the editor. If you enable Autosave, there are a few options such as Interval and Type.
Save manually by going up to File | Save As.
Content browser is where you will find off the game's assets. Placing static meshes (models), textures, sounds, and game entities such as player starts, weapons, and so on, can all be done through the content browser. You will be using the content browser very often. To open the content browser click on the top menu bar, as shown in the following screenshot:
Packages are where you will find specific items contained within the UDK. Things such as static meshes are contained within a package. You can search for a package, or just find the package you want to use and select it as shown in the following screenshot:
The top of the content browser contains a search box as well as a filter box. This is very useful. You can sort out the content in the browser by animation sets, material instances, static meshes, sounds, and so on. This helps a lot when looking for items. The next screenshot lists full names of the items within a selected package. You can sort by clicking on the Name, Type, Tags, or Path fields, and it will re-arrange the content's preview:
The content browser is one of the most commonly used tools in UDK. Get comfortable using the content browser. Spend some time navigating around it. UDK basics covers the most essential tools and functions you need to know to get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable using the most commonly used functions.
So we know how to launch the editor, how to use the Autosave function, and where to find the content browser. We are now going to look at how to move and rotate around the editor.
Time to have a look at movement, rotation, and navigating around the editor.
Buttons used to navigate around UDK.
These are your primary keys for navigating and rotating using the editor:
The following are other forms of primary keys for navigating and rotating around the editor:
If you are familiar with Maya, the following will be your primary keys for navigating and rotating around the editor.
Now that you have installed UDK and know what the content browser is, you are ready to begin. So let's get started.