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Learning C# by Developing Games with Unity 2021 - Sixth Edition

You're reading from  Learning C# by Developing Games with Unity 2021 - Sixth Edition

Product type Book
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Pages 428 pages
Edition 6th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone
Toc

Table of Contents (18) Chapters close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

With that, our enemy and player interactions are complete. We can dish out damage as well as take it, lose lives, and fight back, all while updating the on-screen GUI. Our enemies use Unity's navigation system to walk around the arena and change to attack mode when within a specified range of the player. Each GameObject is responsible for its behavior, internal logic, and object collisions, while the game manager keeps track of the variables that govern the game's state. Lastly, we learned about simple procedural programming and how much cleaner code can be when repeated instructions are abstracted out into their methods.

You should feel a sense of accomplishment at this point, especially if you started this book as a total beginner. Getting up to speed with a new programming language while building a working game is no easy trick. In the next chapter, you'll be introduced to some intermediate topics in C#, including new type modifiers, method overloading...

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