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Learning C# by Developing Games with Unity 2021 - Sixth Edition

You're reading from  Learning C# by Developing Games with Unity 2021 - Sixth Edition

Product type Book
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Pages 428 pages
Edition 6th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone
Toc

Table of Contents (18) Chapters close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

We made it to the end of another chapter that had a lot of moving parts, which might especially be a lot for those of you who are new to Unity.

Even though this book is focused on the C# language and its implementation in Unity, we still need to take time to get an overview of game development, documentation, and the non-scripting features of the engine. While we didn't have time for in-depth coverage of the lighting and animation, it's worth getting to know them if you're thinking about continuing to create Unity projects.

In the next chapter, we'll be switching our focus back to programming Hero Born's core mechanics, starting with setting up a moveable player object, controlling the camera, and understanding how Unity's physics system governs the game world.

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