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Learning C# by Developing Games with Unity 2021 - Sixth Edition

You're reading from  Learning C# by Developing Games with Unity 2021 - Sixth Edition

Product type Book
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Pages 428 pages
Edition 6th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone
Toc

Table of Contents (18) Chapters close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Revisiting methods

Methods have been a big part of our code since we learned how to use them in Chapter 3, Diving into Variables, Types, and Methods, but there are two intermediate use cases we haven't covered yet: method overloading and using the ref and out parameter keywords.

Overloading methods

The term method overloading refers to creating multiple methods with the same name but with different signatures. A method's signature is made up of its name and parameters, which is how the C# compiler recognizes it. Take the following method as an example:

public bool AttackEnemy(int damage) {}

The method signature of AttackEnemy() is written as follows:

AttackEnemy(int)

Now that we know the signature of AttackEnemy(), it can be overloaded by changing the number of parameters or the parameter types themselves, while still keeping its name. This provides added flexibility when you need more than one option for a given operation.

The RestartLevel...

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