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Hands-On Reinforcement Learning with Python

You're reading from  Hands-On Reinforcement Learning with Python

Product type Book
Published in Jun 2018
Publisher Packt
ISBN-13 9781788836524
Pages 318 pages
Edition 1st Edition
Languages
Author (1):
Sudharsan Ravichandiran Sudharsan Ravichandiran
Profile icon Sudharsan Ravichandiran
Toc

Table of Contents (16) Chapters close

Preface 1. Introduction to Reinforcement Learning 2. Getting Started with OpenAI and TensorFlow 3. The Markov Decision Process and Dynamic Programming 4. Gaming with Monte Carlo Methods 5. Temporal Difference Learning 6. Multi-Armed Bandit Problem 7. Deep Learning Fundamentals 8. Atari Games with Deep Q Network 9. Playing Doom with a Deep Recurrent Q Network 10. The Asynchronous Advantage Actor Critic Network 11. Policy Gradients and Optimization 12. Capstone Project – Car Racing Using DQN 13. Recent Advancements and Next Steps 14. Assessments 15. Other Books You May Enjoy

Summary

In this chapter, we learned how neural networks actually work followed by building a neural network to classify handwritten digits using TensorFlow. We also saw different types of neural networks such as an RNN, which can remember information in the memory. Then, we saw the LSTM network, which is used to overcome the vanishing gradient problem by keeping several gates to retain information in the memory as long as it is required. We also saw another interesting neural network for recognizing images called CNN. We saw how CNN use different layers to understand the image. Following this, we learned how to build a CNN to recognize fashion products using TensorFlow.

In the next chapter, Chapter 8, Atari Games With Deep Q Network, we will see how neural networks will actually help our RL agents to learn more efficiently.

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