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Hands-On Reinforcement Learning with Python

You're reading from  Hands-On Reinforcement Learning with Python

Product type Book
Published in Jun 2018
Publisher Packt
ISBN-13 9781788836524
Pages 318 pages
Edition 1st Edition
Languages
Author (1):
Sudharsan Ravichandiran Sudharsan Ravichandiran
Profile icon Sudharsan Ravichandiran
Toc

Table of Contents (16) Chapters close

Preface 1. Introduction to Reinforcement Learning 2. Getting Started with OpenAI and TensorFlow 3. The Markov Decision Process and Dynamic Programming 4. Gaming with Monte Carlo Methods 5. Temporal Difference Learning 6. Multi-Armed Bandit Problem 7. Deep Learning Fundamentals 8. Atari Games with Deep Q Network 9. Playing Doom with a Deep Recurrent Q Network 10. The Asynchronous Advantage Actor Critic Network 11. Policy Gradients and Optimization 12. Capstone Project – Car Racing Using DQN 13. Recent Advancements and Next Steps 14. Assessments 15. Other Books You May Enjoy

Summary

In this chapter, we have learned about several recent advancements in RL. We saw how I2A architecture uses the imagination core for forward planning followed by how agents can be trained according to human preference. We also learned about DQfd, which boosts the performance and reduces the training time of DQN by learning from demonstrations. Then we looked at hindsight experience replay where we learned how agents learn from failures.

Next, we learned about hierarchical RL, where the goal is decompressed into a hierarchy of sub-goals. We learned about inverse RL where the agents try to learn the reward function given the policy. RL is evolving each and every day with interesting advancements; now that you have understood various reinforcement learning algorithms, you can build agents to perform various tasks and contribute to RL research.

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