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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Building structure Actor Blueprint setup

In this section of the chapter’s tutorial, we’ll take the time to create a crucial Actor blueprint that will be used to control and procedurally generate the building using the PCG component.

Let’s start by creating your first Actor blueprint within the project and setting up the components you’ll later control wfithin the PCG graph:

  1. Inside the Content Drawer in the Blueprints folder, right-click and search for Blueprint Class.
Figure 7.5 – Selecting Blueprint Class

Figure 7.5 – Selecting Blueprint Class

  1. With Blueprint Class selected, inside the menu, choose the Actor class and rename it to BP_BuildingStructure.
Figure 7.6 – Creating the BP_BuildingStructure Actor Blueprint

Figure 7.6 – Creating the BP_BuildingStructure Actor Blueprint

  1. Now, double-click on your newly created BP_BuildingStructure actor blueprint. Then start adding the Spline and PCG components to your actor blueprint from the +Add menu.
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