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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Technical requirements

To complete this chapter, you’ll need the following:

  • A good computer that can run a PCG and those have the following specifications:
    • A high-performance multi-core CPU (AMD Ryzen 7/9, Intel i7/i9)
    • A GPU (NVIDIA RTX, AMD Radeon RX with 8+GB VRAM)
    • At least 16 GB RAM
  • Basic knowledge of Blueprint creation in Unreal Engine 5. This is crucial, especially for those new to Blueprint creation. The chapter is designed to be accessible to those with even a fundamental understanding of Blueprint development.

The files for this chapter are placed at Github link. https://github.com/PacktPublishing/Procedural-Content-Generation-with-Unreal-Engine-5/tree/main/Chapter_3/UE5_PCG_Chapter_03

In Chapter 2, you learned the practical side of creating your own PCG tool with the PCG nodes. Now, you will combine this with the PCG Blueprint, which we will create in this example.

The code files for the chapter can be found at https://packt.link/PPMwK

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