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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

PCG graph preparation

Before we move on to the main topic of the PCG Blueprint, we will prepare and create a PCG graph, which we will use later. This will be used as your placeholder, which you will work with inside the Blueprint later. Follow these steps to create a PCG graph:

  1. Create your PC Graph and rename it PCG_Generator. Open your graph and let’s start adding some nodes, which we will use later.
Figure 3.1 – Create a new PCG graph and add those nodes inside your graph

Figure 3.1 – Create a new PCG graph and add those nodes inside your graph

  1. As we move on with setting up the nodes, it would be beneficial to explore and explain the purpose of Execute Blueprint in this exercise.
Figure 3.2 – The Execute Blueprint node

Figure 3.2 – The Execute Blueprint node

As you may have noticed, that node looks quite new to you. This is an Execute Blueprint node, which we will use to execute our PCG Blueprint later in this chapter. This node enables you to combine custom logic and operations defined in a...

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