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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Creating a PCG Blueprint

We ended the previous section by creating your PCG graph, and in the next part of this exercise, in this section, we are going to create a PCG Blueprint. This will be a very exciting exercise to follow and this method is very similar to creating any other Blueprint. Follow these steps:

  1. To begin with this exercise, let’s get back to Content Browser | PCG, and in your folder structure, right-click on the PCG folder space and search for Blueprint Class.
Figure 3.3 – Selecting Blueprint Class

Figure 3.3 – Selecting Blueprint Class

  1. With the window open for the Blueprint Class selection, in the search bar underneath where it says ALL CLASSES, search for PCGBlueprintElement. Select it and create PCGBlueprintElement! Rename it to BPPointGenerator
Figure 3.4 – Searching PCGBlueprintElement under ALL CLASSES

Figure 3.4 – Searching PCGBlueprintElement under ALL CLASSES

Before diving into our Blueprint creation, it’s important to understand the distinctions between...

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