Creating a PCG Blueprint
We ended the previous section by creating your PCG graph, and in the next part of this exercise, in this section, we are going to create a PCG Blueprint. This will be a very exciting exercise to follow and this method is very similar to creating any other Blueprint. Follow these steps:
- To begin with this exercise, let’s get back to Content Browser | PCG, and in your folder structure, right-click on the PCG folder space and search for Blueprint Class.

Figure 3.3 – Selecting Blueprint Class
- With the window open for the Blueprint Class selection, in the search bar underneath where it says ALL CLASSES, search for
PCGBlueprintElement
. Select it and createPCGBlueprintElement
! Rename it toBPPointGenerator

Figure 3.4 – Searching PCGBlueprintElement under ALL CLASSES
Before diving into our Blueprint creation, it’s important to understand the distinctions between...