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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Summary

In this chapter, you learned how to create your first PCG tool that procedurally generates a forest! You also gained a thorough understanding of the most used nodes to generate different types of foliage on terrain, as well as different nodes, such as Self Pruning, Bounds Modifier, and Difference, to help organize a structure and diversify the selection of spawned static meshes on a landscape.

Additionally, you mastered the techniques to optimize and enhance the performance stability of your designated PCG graph, along with how to implement those strategies to boost the performance of your PCG volume. This insight will help to evaluate the quality of your PCG graphs and improve the efficiency of your procedurally generated system.

In the next chapter, we will learn how to create more complex and fun PCG graphs with the use of Blueprints, delve into further optimizations, and learn the basics of integrating PCG graph components into Blueprints.

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