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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

PCG in action

For a more effective comparison between ISM and HISM, let’s execute the same example using the PCG tool. As you can see, the rock formation is significantly larger, generating approximately 250,000 rocks. However, the underlying code is notably simpler and highly optimized.

Figure 1.10 – A great example of the power of PCG, which generates 10 times more rocks without a heavy performance load

The following graph is all that’s needed to produce the preceding result:

Figure 1.11 – PCG requires few nodes to produce simple results

Figure 1.11 – PCG requires few nodes to produce simple results

Clear and straightforward blueprint code has been incorporated into the PCG graph. This pinpoints the nodes that produce the desired results. Remember that PCG is still relying on using HISM or ISM components, but it breaks it down in a more organized and optimized manner.

Here is the performance status for our rock formation, which was running only on PCG Volume...

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Procedural Content Generation with Unreal Engine 5
Published in: Nov 2024
Publisher: Packt
ISBN-13: 9781801074469
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