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Polished Ruby Programming

You're reading from   Polished Ruby Programming Build better software with more intuitive, maintainable, scalable, and high-performance Ruby code

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781801072724
Length 434 pages
Edition 1st Edition
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Author (1):
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Jeremy Evans Jeremy Evans
Author Profile Icon Jeremy Evans
Jeremy Evans
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Toc

Table of Contents (23) Chapters Close

Preface 1. Section 1: Fundamental Ruby Programming Principles
2. Chapter 1: Getting the Most out of Core Classes FREE CHAPTER 3. Chapter 2: Designing Useful Custom Classes 4. Chapter 3: Proper Variable Usage 5. Chapter 4: Methods and Their Arguments 6. Chapter 5: Handling Errors 7. Chapter 6: Formatting Code for Easy Reading 8. Section 2: Ruby Library Programming Principles
9. Chapter 7: Designing Your Library 10. Chapter 8: Designing for Extensibility 11. Chapter 9: Metaprogramming and When to Use It 12. Chapter 10: Designing Useful Domain-Specific Languages 13. Chapter 11: Testing to Ensure Your Code Works 14. Chapter 12: Handling Change 15. Chapter 13: Using Common Design Patterns 16. Chapter 14: Optimizing Your Library 17. Section 3: Ruby Web Programming Principles
18. Chapter 15: The Database Is Key 19. Chapter 16: Web Application Design Principles 20. Chapter 17: Robust Web Application Security 21. Assessments 22. Other Books You May Enjoy

Learning how best to use instance variables

Almost all objects in Ruby support instance variables. As mentioned in Chapter 1, Getting the Most out of Core Classes, the exceptions are the immediate objects: true, false, nil, integer, floats, and symbols. The reason the immediate objects do not support instance variables is that they lack their own identity. Ruby is written in C, and internally to Ruby, all Ruby objects are stored using the VALUE type. VALUE usually operates as a pointer to another, larger location in memory (called the Ruby heap). In that larger location in memory is where instance variables are stored directly, or if that isn't large enough, a pointer to a separate location in memory where they are stored.

Immediate objects are different from all other objects in that they are not pointers, they contain all information about the object in a single location in memory that is the same size as a pointer. This means there is no space for them to contain instance...

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