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Polished Ruby Programming

You're reading from   Polished Ruby Programming Build better software with more intuitive, maintainable, scalable, and high-performance Ruby code

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781801072724
Length 434 pages
Edition 1st Edition
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Author (1):
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Jeremy Evans Jeremy Evans
Author Profile Icon Jeremy Evans
Jeremy Evans
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Toc

Table of Contents (23) Chapters Close

Preface 1. Section 1: Fundamental Ruby Programming Principles
2. Chapter 1: Getting the Most out of Core Classes FREE CHAPTER 3. Chapter 2: Designing Useful Custom Classes 4. Chapter 3: Proper Variable Usage 5. Chapter 4: Methods and Their Arguments 6. Chapter 5: Handling Errors 7. Chapter 6: Formatting Code for Easy Reading 8. Section 2: Ruby Library Programming Principles
9. Chapter 7: Designing Your Library 10. Chapter 8: Designing for Extensibility 11. Chapter 9: Metaprogramming and When to Use It 12. Chapter 10: Designing Useful Domain-Specific Languages 13. Chapter 11: Testing to Ensure Your Code Works 14. Chapter 12: Handling Change 15. Chapter 13: Using Common Design Patterns 16. Chapter 14: Optimizing Your Library 17. Section 3: Ruby Web Programming Principles
18. Chapter 15: The Database Is Key 19. Chapter 16: Web Application Design Principles 20. Chapter 17: Robust Web Application Security 21. Assessments 22. Other Books You May Enjoy

Chapter 13: Using Common Design Patterns

In the last chapter, you learned how best to handle change in your libraries. A couple of common changes are to implement new design patterns or to remove inappropriate design patterns. While design patterns are not as necessary in Ruby as they are in less powerful languages, they are still a useful tool to have in your toolbox. When dealing with design patterns, it is important to understand when it is useful to apply them, and when it is best to abstain from doing so. So in this chapter, you'll also learn when it is appropriate to use specific design patterns.

In this chapter, we will cover the following topics:

  • Learning about the many design patterns that are built into Ruby
  • Handling cases where there can be only one
  • Dealing with nothing
  • Visiting objects
  • Adapting and strategizing

By the end of this chapter, you'll better understand design patterns that are built into Ruby, and how and why to implement...

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