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Learning C# by Developing Games with Unity

You're reading from   Learning C# by Developing Games with Unity Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Length 466 pages
Edition 7th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

Congratulations! Hero Born is now a playable prototype. We implemented jumping and shooting mechanics, managed physics collisions and spawning objects, and added in a few basic UI elements to display feedback. We even got as far as resetting the level when the player wins.

A lot of new topics were introduced in this chapter, and it’s important to go back and make sure you understand what went into the code we wrote. Pay special attention to our discussions on enumerations, get and set properties, and namespaces. From here on in, the code is only going to get more complex as we dive further into the possibilities of the C# language.

In the next chapter, we’ll start working on getting our enemy GameObjects to take notice of our player when we get too close, resulting in a follow-and-shoot protocol that will up the stakes for our player.

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