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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
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Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Flow objects

Flow objects are used to either add smoke/fluid to the simulation or remove it, and they must be within the domain bounding box to work properly. To add a flow object to the simulation, just select any mesh. Then, in the Physics panel, select Fluid | Type | Flow.

Let’s go through the settings for the flow object and learn about each one:

  • There are four Flow Types we can add:
    • Smoke will only emit smoke into the domain.
    • Smoke + Fire will emit both smoke and fire into the domain.
    • Fire will only emit fire. Keep in mind that a little bit of smoke will be emitted from the burnt fuel. If you only want fire, set Flame Smoke in the domain to 0.
    • Liquid, of course, will emit fluid into the domain.
  • Flow Behavior controls how the flow will interact with the simulation:
    • Inflow will constantly add fluid/smoke to the simulation.
    • Outflow will remove any fluid/smoke it touches from the simulation. This can be useful for creating a drain or vacuum or to prevent the entire...
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