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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Creating the rain particles

To create this particle system, let’s first add an emitter object to emit the particles into the scene:

  1. Press Shift + A and add another plane object. Let’s scale it to be the same size as the smaller plane and then move it up about 4 meters above the water.
  2. To create the particle system, head over to the Particle System panel and click + to create a new one.
  3. Now, let’s decide how much rain we want there to be. Do you want it to be pouring down or just a light sprinkle? Let’s go with something in the middle and create light rain. To do this, set the number of particles to 3000.
  4. For Frame Start, set it to -50 so that it looks like it’s already raining when we play the animation. For Lifetime, set it to 35 so that the particles disappear after they go beneath the water.
Figure 14.9 – Emission settings

Figure 14.9 – Emission settings

  1. In the Velocity tab, set Normal to 0 and Object Aligned Z...
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