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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Creating a Raindrop Effect

For the final project in this book, we will be using dynamic paint and particles to create a realistic raindrop effect on a lake! With what you learn in this chapter, you will be able to add raindrop effects to puddles on a road or create a boat traveling across an ocean, leaving a trail of waves! There are many different ways to use this effect, and it can definitely add another level of detail to your renders! We will first start by adding all the objects we will need for the scene. From there, we will learn how to use the particle system to create rainfall! After that, we will jump into the dynamic paint simulation and learn how to use the waves surface type to create realistic raindrops. Finally, we will create a nice water material and render the animation using Eevee!

Here are the topics we will cover:

  • Setting up the scene
  • Creating the rain particles
  • Simulating the waves
  • Creating the water material
  • Setting up the render
  • ...
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