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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project 2. Editing Scenes and Game Objects FREE CHAPTER 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Creating scripts

The first step to creating behavior is to create script assets; these are files that will contain the logic behind the behavior of our components. Both C# and Visual Scripting have their own type of asset to achieve that, so let’s explore how to do that in both tools.

Having some programming knowledge is required in this book. However, in this first section, we are going to discuss a basic script structure to make sure you have a strong foundation to follow when we code the behaviors of our game in the following chapters. Even if you are familiar with C#, try not to skip this section because we will cover Unity-specific structures of the code.

In this section, we will examine the following script creation concepts:

  • Initial setup
  • Creating a C# script
  • Adding fields
  • Creating a Visual Script graph

We are going to create our first script, which will serve to create our component, discussing the tools needed to do so...

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