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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project 2. Editing Scenes and Game Objects FREE CHAPTER 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Summary

I’m pretty sure AI is not what you imagined; you are not creating Skynet here, but we have accomplished a simple but interesting AI to challenge our players, which we can iterate and tweak to tailor to our game’s expected behavior. We saw how to gather our surrounding information through sensors to make decisions on what action to execute using FSMs and using different Unity systems such as Pathfinding to make the AI execute those actions. We used those systems to diagram a State Machine capable of detecting the player, running to them, and attacking them, and if the player is not there, just going to the base to accomplish its task to destroy it.

In the next chapter, we are going to start Part 3 of this book, where we will learn about different Unity systems to improve the graphics and audio aspects of our game, starting by seeing how we can create materials to modify the aspect of our objects and create Shaders with Shader Graph.

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