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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project 2. Editing Scenes and Game Objects FREE CHAPTER 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Saving scenes and projects

As in any other program, we need to save our progress. The difference here is that we don’t have just one giant file with all the project assets, but several files for each asset.

Let’s start saving our progress by saving the scene, which is pretty straightforward. We can simply go to File | Save or press Ctrl + S (Command + S on a Mac). The first time we save our scene, a window will ask us where we want to save our file, and you can save it wherever you want inside the Assets folder of our project, but never outside that folder; otherwise, Unity will not be capable of finding it as an asset in the project. That will generate a new asset in the project window: a scene file. In the following screenshot you can see how I saved the scene, naming it test, and now it shows up in the Project panel:

Figure 2.37: Scene files

We can create a folder to save our scene in the save dialog, or, if you already saved the scene, you can create...

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Hands-On Unity 2022 Game Development - Third Edition
Published in: Oct 2022
Publisher: Packt
ISBN-13: 9781803236919
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