Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

Arrow left icon
Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Airplane scene

In this section, you’ll create the airplane that the player will control. It will fly forward while the player can move it up, down, left, and right.

Start your new plane scene with a CharacterBody3D node named Plane and save it.

You can find the 3D model for the airplane in the assets folder, named cartoon_plane.glb. The name indicates the model is stored as a binary .gltf file (exported from Blender). Godot imports .gltf files as scenes containing meshes, animations, materials, and other objects that may have been exported in the file. Click the Instance a Child Scene button and choose the plane model. You’ll see it appears as Node3D, but it’s facing the wrong direction. Select it and set the Rotation/Y function to 180 in the Inspector feature, so that it points along the z axis, which is Godot’s “forward” direction. Note that typing the value directly is easier than trying to rotate the node exactly using the mouse.

...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime