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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Audio

There are two sound effect files located in the assets folder: impact.wav for the plane’s explosion and three_tone.wav for the ring collection sound. You can add AudioStreamPlayer nodes to the Plane and Ring scenes to play them at the appropriate time.

For the background music, which should be played in a loop during the game, add AudioStreamPlayer to the Main scene, using Riverside Ride Short Loop.wav for Stream. Since it needs to play automatically at the start, you can check the Autoplay box.

The audio for this game is intentionally kept simple and upbeat. While there’s a sound effect for each major game event (flying through a ring, crashing), you could also try adding additional sounds for the airplane engine, bonuses, or a warning when fuel is low. Experiment to see what works for you.

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