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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Creating the course

For the first scene, add a Node3D node called Hole and save the scene. As you did in Jungle Jump, you’re going to make a generic scene containing all the nodes and code that any hole will need, then inherit from this scene to make as many individual holes as you want to have in the game.

Next, add a GridMap node to the scene.

Understanding GridMaps

GridMap is the 3D equivalent of the TileMap node you used earlier in the book. It allows you to use a collection of meshes (contained in a MeshLibrary collection – similar to TileSet) and lay them out in a grid. Because it operates in 3D, you can stack the meshes in any direction, although for this project you’ll stick to one plane.

Making a MeshLibrary collection

In the res://assets/ folder, you’ll find a pre-generated MeshLibrary feature named golf_tiles.tres containing all the necessary course parts along with their collision shapes.

To create your own MeshLibrary function...

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