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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Introducing kinematic bodies

A platformer requires gravity, collisions, jumping, and other physics behavior, so you might think that RigidBody2D would be the perfect choice to implement the character’s movement. In practice, you’ll find that the more realistic physics of the rigid body are not desirable for a platform character. To the player, realism is less important than responsive control and an action feel. So, as the developer, you want to have precise control over the character’s movements and collision response. For this reason, a kinematic style of physics is usually the better choice for a platform character.

The CharacterBody2D node is designed for implementing physics bodies that are to be controlled directly via code. These nodes detect collisions with other bodies when they move but are not affected by global physics properties such as gravity or friction. This doesn’t mean that they can’t be affected by gravity and other forces ...

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