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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Finishing the rear end of the hull

We are now going to work on the rear of the tank. In the next few steps, we will add some objects and details to the rear, which will give us a finished hull:

  1. Add some more details around the exhaust grills, such as the ones we already learned to create on other parts of the tank.

Figure 8.58 – The rear

  1. At the bottom of the rear, create a long cube with two loop cuts.

Figure 8.59 – A cube with loop cuts

  1. Scale the two outer-face loops to make them wider than the middle. You can also expand them with Alt + S.

Figure 8.60 – Scaling the face loops

  1. Bevel some of the edges to create a shape like the one shown in Figure 8.61.

Figure 8.61 – A beveled shape

  1. Add a plane and reshape it to cover the rear of the tank. It should look something like Figure 8.62. Feel free to add some details,...
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