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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Creating the stock

In this section, we are going to add the stock at the back of the gun. This part is quite simple, and we will use similar steps that we used before to shape the receiver:

  1. Add a cube and place it over the top part of the stock in the side view. Also, add four vertical loop cuts so that there are more edges to work with:

Figure 2.25 – Upper stock shape (left) and four loop cuts (right)

  1. Align the edges on the loop cuts with the reference image. Repeat the same step to create the other two shapes of the stock:

Figure 2.26 – Adjusting loop cuts (left) and other stock shapes (right)

  1. Add bevels to the edges. Make sure that the three pieces have different widths so that their surfaces don’t overlap; the top part should be the widest and the back part should be the narrowest:

Figure 2.27 – Selecting edges (left) and beveling edges (right)

    ...
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