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Hands-On Blockchain with Hyperledger

You're reading from  Hands-On Blockchain with Hyperledger

Product type Book
Published in Jun 2018
Publisher Packt
ISBN-13 9781788994521
Pages 460 pages
Edition 1st Edition
Languages
Concepts
Authors (6):
Nitin Gaur Nitin Gaur
Profile icon Nitin Gaur
Luc Desrosiers Luc Desrosiers
Profile icon Luc Desrosiers
Venkatraman Ramakrishna Venkatraman Ramakrishna
Profile icon Venkatraman Ramakrishna
Petr Novotny Petr Novotny
Profile icon Petr Novotny
Salman A. Baset Salman A. Baset
Profile icon Salman A. Baset
Anthony O'Dowd Anthony O'Dowd
Profile icon Anthony O'Dowd
View More author details

Table of Contents (20) Chapters

Title Page
Copyright and Credits
Packt Upsell
Foreword
Contributors
Preface
1. Blockchain - Enterprise and Industry Perspective 2. Exploring Hyperledger Fabric 3. Setting the Stage with a Business Scenario 4. Designing a Data and Transaction Model with Golang 5. Exposing Network Assets and Transactions 6. Business Networks 7. A Business Network Example 8. Agility in a Blockchain Network 9. Life in a Blockchain Network 10. Governance, Necessary Evil of Regulated Industries 11. Hyperledger Fabric Security 12. The Future of Blockchain and the Challenges Ahead 1. Other Books You May Enjoy Index

Building a complete application


In this section, you will learn how to build a complete application around the core smart contract that can be readily used by the business entities that have joined together to form a network. We will begin with a recap of the Hyperledger Fabric transaction pipeline to remind the reader what (and how) a blockchain application does from the perspective of the user (or client). Using code samples, we will show you how to build, design, and organize a network around the needs of business entities, create appropriate configurations, and effect the different stages of a blockchain transaction from start to finish. At the end of this process, the reader will understand how to engineer a Fabric application and expose its capabilities through a simple web interface. The only asset we need to possess in the beginning of this chapter is the contract, or chaincode, which was developed using either hands-on Go programming (see Chapter 4, Designing a data and transaction...

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