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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling FREE CHAPTER 2. Chapter 2: Introduction to Solid Modeling and CSG Tools 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Adding volumetric lighting

In this recipe, we will be looking at the best methods when applying and modifying volumetric and global lighting in Roblox. First, we will be working with surface lights to illuminate the interior of buildings. Next, we will graybox some streetlamps and light fixtures to which we will then add PointLights, giving us a more suitable range of effects that we can’t get with a surface light. We will finish off this recipe by modifying the global lighting properties to give the environment its desired ambiance.

How to do it…

To begin, we will insert a flat square part and turn its collisions off as well as make it fully transparent. We will then insert a SurfaceLight object into the part and begin placing and duplicating the light part inside buildings and tunnels. We will then create some simple light fixtures using square and cylinder parts, and then attach a PointLight object to illuminate the fixture. Lastly, we will add ColorCorrection...

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