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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Setting up the scene

In this chapter, we will import the statue model that we're going to destroy. You can download my statue model from https://github.com/PacktPublishing/Taking-Blender-to-the-Next-Level/blob/main/Chapter09/Chapter%2009%20-%20Statue.obj or you can use your own 3D model instead. You can also download free models from various websites. MyMiniFactory has some great free statue models that you can download for free from their Scan The World collection. These models are 3D scans of real statues from around the world.

Please note that these 3D scanned models are high-poly and may need some work to bring their poly count down. I will explain how to do that in this section. These 3D scanned models are mostly in STL format, and that's why we're activating the Import-Export: STL format add-on. Let's get started:

  1. Click File | Import | Wavefront (.obj).

Note that if you are importing an STL model that you have downloaded from MyMiniFactory...

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