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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans

In this chapter, we will be looking at 3D scanning and photogrammetry! Photogrammetry is the process of taking many photos of an object from multiple angles and then using software, such as Meshroom, to convert those photos into a 3D model. We will then clean up the scanned model in Blender and optimize the topology using a free program called Instant Meshes.

Once we have an optimized model, we will bake the textures from the original high-poly scanned model onto the low-poly optimized model. Let's get started!

The main topics we'll cover in this chapter are as follows:

  • Taking photos for 3D scanning/photogrammetry
  • Using Meshroom to convert photos into a 3D model
  • Cleaning up a model using Blender
  • Optimizing the topology of a model using Instant Meshes
  • UV unwrapping and baking textures from an original high-poly model to an optimized low-poly model
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