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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Creating our base mesh for the mushroom

In this section, we will begin creating our base mesh for our mushroom model. Organic modeling can be tricky sometimes, but if we start with basic geometry and slowly add more details, the process can be a lot easier. We will also focus on creating good geometry, which can be challenging to achieve when creating organic models, but following this process will allow you to create good topology and amazing organic models. Let's begin with our base mesh.

Using primitive objects to create our base mesh

We are going to use a basic primitive mesh to create our base model. Let's do this now:

  1. Create a new Blender project.
  2. Delete all objects in the scene by pressing A to select all the objects, and then pressing X to confirm the delete.
  3. To add a cylinder mesh, press Shift + A and select Mesh | Cylinder.

Let's now move our cylinder so that it's positioned on top of the floor grid of our scene.

  1. Let...
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