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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Summary

In this chapter, you successfully modeled, rigged, and animated a cartoon character. You tracked a live-action shot and composited your animated character onto live-action footage. Finally, you rendered your animation as a high-quality PNG image sequence and converted it into an MP4 file that you can easily share. By doing this, you have learned all the basics of an extremely powerful workflow that you can use to create anything that you can imagine!

Remember, the world of 3D is massive, so you may not be interested in all the different aspects of it. If that is true for you, then find something you like and that you enjoy doing, then improve and practice that specific skill. This all depends on your end goal. If you are trying to secure a job position at a big studio, then it might be wise to become an expert in one specific field, such as a 3D Modeler, Texture Artist, Rigging Artist, Matchmover/Camera Tracker, or a Compositor, to mention a few.

But if you plan to run...

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