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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Exercise 5.1 – greeting an NPC

In this exercise, we will make a greeting system compatible with StreamingEnabled. There will be an NPC on the map that constantly plays idle animations. A waving animation will start on the NPC if the player comes near the player. At the same time that the NPC is waving, the player near the NPC should wave, too. The waving animation of the NPC should not replicate in other clients. This means that the NPC is only waving for the player near the NPC, not for other players that see the NPC but are not close to it.

There are multiple ways of implementing this system. There will be steps to make this system next. However, you are not required to follow those steps. If you know a better way or want to experiment yourself, feel free to try it on your own. Just make sure your system meets all the previously mentioned criteria.

Exercise:

We will start by setting up the game from an empty Baseplate template:

  1. Create an R15 dummy in Workspace...
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