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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Using modules

So far, we have learned a lot about programming. First, we learned that programming is all about data. Then, we learned about many ways to optimize our code, such as using variables, conditionals, functions, tables, and even loops. All of these ensure we can write our code more efficiently without copying the same thing repeatedly.

There is one small optimization left for us to cover. The items we previously listed are all optimizations within the same script. Sometimes, we want systems to use another system. So, how do we transfer one particular script’s data to another script?

In the following sections, we will learn how to use modules. Modules are their own “script” but can be required in another script. This way, things that the module knows can be used in your other script. What you just read probably sounds complex, so let us continue our student system to explain all of this in more detail.

Creating a module script

First, we need...

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