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Elevating Game Experiences with Unreal Engine 5

You're reading from   Elevating Game Experiences with Unreal Engine 5 Bring your game ideas to life using the new Unreal Engine 5 and C++

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781803239866
Length 760 pages
Edition 2nd Edition
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Authors (4):
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Gonçalo Marques Gonçalo Marques
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Gonçalo Marques
Devin Sherry Devin Sherry
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Devin Sherry
David Pereira David Pereira
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David Pereira
Hammad Fozi Hammad Fozi
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Hammad Fozi
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Toc

Table of Contents (21) Chapters Close

Preface 1. Chapter 1: Introduction to Unreal Engine 2. Chapter 2: Working with Unreal Engine FREE CHAPTER 3. Chapter 3: Character Class Components and Blueprint Setup 4. Chapter 4: Getting Started with Player Input 5. Chapter 5: Query with Line Traces 6. Chapter 6: Setting Up Collision Objects 7. Chapter 7: Working with UE5 Utilities 8. Chapter 8: Creating User Interfaces with UMG 9. Chapter 9: Adding Audio-Visual Elements 10. Chapter 10: Creating the SuperSideScroller Game 11. Chapter 11: Working with Blend Space 1D, Key Bindings, and State Machines 12. Chapter 12: Animation Blending and Montages 13. Chapter 13: Creating and Adding the Enemy Artificial Intelligence 14. Chapter 14: Spawning the Player Projectile 15. Chapter 15: Exploring Collectibles, Power-Ups, and Pickups 16. Chapter 16: Getting Started with Multiplayer Basics 17. Chapter 17: Using Remote Procedure Calls 18. Chapter 18: Using Gameplay Framework Classes in Multiplayer 19. Index 20. Other Books You May Enjoy

The Content folder’s structure in Unreal Engine

In your project directory (in our case, E:/UnrealProjects/MyBlankProj), you will see a Content folder. This is the primary folder that your project uses for different types of assets and project-relevant data (including Blueprints). The C++ code goes into the Source folder in your project. Please note that the best practice is to create new C++ code files directly through the Unreal Editor as this simplifies the process and results in fewer errors.

There are many different strategies you can use to organize the data inside your Content folder. The most basic and easy-to-understand is using folder names to depict the type of content inside. Therefore, a Content folder directory structure may resemble the example at https://github.com/PacktPublishing/Game-Development-Projects-with-Unreal-Engine/blob/master/Chapter02/Images/06New.png. In this example, you can see that each file is categorically placed under the name of the folder representing its type at the first level, with the following levels further grouping it into meaningful folders.

Note

All Blueprints should prefix BP to their name (to differentiate them from the default blueprints used by Unreal Engine). The rest of the prefixes are optional (however, it is best practice to format them with the prefixes shown earlier).

In the next section, we will look at the Visual Studio solution.

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Elevating Game Experiences with Unreal Engine 5 - Second Edition
Published in: Sep 2022
Publisher: Packt
ISBN-13: 9781803239866
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