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Elevating Game Experiences with Unreal Engine 5

You're reading from   Elevating Game Experiences with Unreal Engine 5 Bring your game ideas to life using the new Unreal Engine 5 and C++

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781803239866
Length 760 pages
Edition 2nd Edition
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Authors (4):
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Gonçalo Marques Gonçalo Marques
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Gonçalo Marques
Devin Sherry Devin Sherry
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Devin Sherry
David Pereira David Pereira
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David Pereira
Hammad Fozi Hammad Fozi
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Hammad Fozi
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Toc

Table of Contents (21) Chapters Close

Preface 1. Chapter 1: Introduction to Unreal Engine 2. Chapter 2: Working with Unreal Engine FREE CHAPTER 3. Chapter 3: Character Class Components and Blueprint Setup 4. Chapter 4: Getting Started with Player Input 5. Chapter 5: Query with Line Traces 6. Chapter 6: Setting Up Collision Objects 7. Chapter 7: Working with UE5 Utilities 8. Chapter 8: Creating User Interfaces with UMG 9. Chapter 9: Adding Audio-Visual Elements 10. Chapter 10: Creating the SuperSideScroller Game 11. Chapter 11: Working with Blend Space 1D, Key Bindings, and State Machines 12. Chapter 12: Animation Blending and Montages 13. Chapter 13: Creating and Adding the Enemy Artificial Intelligence 14. Chapter 14: Spawning the Player Projectile 15. Chapter 15: Exploring Collectibles, Power-Ups, and Pickups 16. Chapter 16: Getting Started with Multiplayer Basics 17. Chapter 17: Using Remote Procedure Calls 18. Chapter 18: Using Gameplay Framework Classes in Multiplayer 19. Index 20. Other Books You May Enjoy

Understanding and implementing visual and audio effects

VFX such as Particle Systems and sound effects such as sound cues play an important role in video games. They add a level of polish on top of systems, game mechanics, and even basic actions that make these elements more interesting or more pleasing to perform.

Let’s start by understanding VFX, followed by SFX.

VFX

VFX, in the context of UE5, are made up of what’s called particle systems. Particle Systems are made up of emitters, and emitters consist of modules. In these modules, you can control the appearance and behavior of the emitter using materials, meshes, and mathematical modules. The result can be anything from a fire torch or snow falling to rain, dust, and so on.

Note

You can learn more here: https://docs.unrealengine.com/en-US/Resources/Showcases/Effects/index.html.

Audio effects (SFX)

SFX, in the context of UE5, are made up of a combination of sound waves and sound cues:

  • Sound...
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