Epilogue
I can't believe we have reached the end of the book. This was an extensive project, and I consider this book as my definitive work on Blueprints. It's been a long journey since I started programming games in the C language in 1993, when I was 14 years old. My first games were in text mode, and they looked like the game ZZT by Tim Sweeney, founder of Epic Games.
In 1999, I started the first game development company in the state of ParĂ¡, northern Brazil. The company name was RH Games. In 2001, I developed the MRDX, which is a framework for 2D game programming using the C/C++ languages. In 2002, I presented the MRDX at the first Brazilian Games Workshop. In 2003, I founded a local group called Beljogos, with the goal of encouraging the development of games in northern Brazil.
In 2011, I started a blog named Romero UnrealScript, with the goal of teaching game programming with UnrealScript. Because of this blog, in June 2013, Epic Games invited me to be part...