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Android UI Development with Jetpack Compose

You're reading from   Android UI Development with Jetpack Compose Bring declarative and native UI to life quickly and easily on Android using Jetpack Compose and Kotlin

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781837634255
Length 278 pages
Edition 2nd Edition
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Author (1):
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Thomas Künneth Thomas Künneth
Author Profile Icon Thomas Künneth
Thomas Künneth
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Fundamentals of Jetpack Compose
2. Chapter 1: Building Your First Compose App FREE CHAPTER 3. Chapter 2: Understanding the Declarative Paradigm 4. Chapter 3: Exploring the Key Principles of Compose 5. Part 2: Building User Interfaces
6. Chapter 4: Laying Out UI Elements in Compose 7. Chapter 5: Managing State of Your Composable Functions 8. Chapter 6: Building a Real-World App 9. Chapter 7: Exploring App Architecture 10. Part 3: Advanced Topics
11. Chapter 8: Working with Animations 12. Chapter 9: Exploring Interoperability APIs 13. Chapter 10: Testing and Debugging Compose Apps 14. Chapter 11: Developing for Different Form Factors 15. Chapter 12: Bringing Your Compose UI to Different Platforms 16. Index 17. Other Books You May Enjoy

Summary

This chapter covered additional aspects of the ComposeUnitConverter example. We continued the exploration of the ViewModel pattern we began looking at in the Using ViewModel section of Chapter 5, Managing State of Your Composable Functions. This time, we added business logic to the ViewModel and injected an object that can persist and retrieve data.

The Keeping your composables responsive section revisited one of the key requirements of a composable function. Recomposition can occur very often, therefore composables must be as fast as possible, which in turn dictates what the code inside them can and cannot do. I showed you how a simple loop can cause a Compose app to stop responding, and how coroutines are used to counteract this.

In the final main section, Understanding side effects, we examined so-called side effects and used LaunchedEffect and DisposableEffect to implement a simple counter.

In Chapter 8, Working with Animations, you will learn how to show and hide...

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