Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android apps starting from zero programming experience

Arrow left icon
Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781800563438
Length 742 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John Horton John Horton
Author Profile Icon John Horton
John Horton
Arrow right icon
View More author details
Toc

Table of Contents (30) Chapters Close

Preface 1. Chapter 1: Beginning Android and Java 2. Chapter 2: First Contact: Java, XML, and the UI Designer FREE CHAPTER 3. Chapter 3: Exploring Android Studio and the Project Structure 4. Chapter 4: Getting Started with Layouts and Material Design 5. Chapter 5: Beautiful Layouts with CardView and ScrollView 6. Chapter 6: The Android Lifecycle 7. Chapter 7: Java Variables, Operators, and Expressions 8. Chapter 8: Java Decisions and Loops 9. Chapter 9: Learning Java Methods 10. Chapter 10: Object-Oriented Programming 11. Chapter 11: More Object-Oriented Programming 12. Chapter 12: The Stack, the Heap, and the Garbage Collector 13. Chapter 13: Anonymous Classes – Bringing Android Widgets to Life 14. Chapter 14: Android Dialog Windows 15. Chapter 15: Arrays, Maps, and Random Numbers 16. Chapter 16: Adapters and Recyclers 17. Chapter 17: Data Persistence and Sharing 18. Chapter 18: Localization 19. Chapter 19: Animations and Interpolations 20. Chapter 20: Drawing Graphics 21. Chapter 21: Threads and Starting the Live Drawing App 22. Chapter 22: Particle Systems and Handling Screen Touches 23. Chapter 23: Supporting Different Versions of Android, Sound Effects, and Spinner Widget 24. Chapter 24: Design Patterns, Multiple Layouts, and Fragments 25. Chapter 25: Building a Simple Image Gallery App 26. Chapter 26: Advanced UI with Navigation Drawer and Fragment 27. Chapter 27: Android Databases 28. Chapter 28: A Quick Chat before You Go 29. Other Books You May Enjoy

Leaving comments in our Java code

In programming, it is always a clever idea to write notes, known as code comments, and sprinkle them liberally throughout your code. This is to remind us what we were thinking at the time we wrote the code. To do this, you simply append a double forward slash and then type your comment, as follows:

// This is a comment and it could be useful

In addition, we can use comments to comment out a line of code. Suppose we have a line of code that we temporarily want to disable. We can do so by adding the two forward slashes, like this:

// The code below used to send a message
// Log.i("info","our message here");
// But now it doesn't do anything
// And I am getting ahead of where I should be

Note

Using comments to comment out code should only be a temporary measure. Once you have found the correct code to use, commented-out code should be deleted to keep the code file clean and organized.

Let's look at two separate ways to send messages in Android, and then we can write some methods that will send messages when our new UI buttons are pressed.

You have been reading a chapter from
Android Programming for Beginners - Third Edition
Published in: Apr 2021
Publisher: Packt
ISBN-13: 9781800563438
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime