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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Why stop at just sight and sound? – Smell o' Vision and Sensorama

While this generation of VR has not (yet) added the olfactory sense to their set of outputs, this does not mean that older systems have not tried.

Movies tried to add the sense of smell in 1960 with the movie Scent of Mystery. At specific times in the movie, smells were sprayed into the audience. Some theatergoers complained that the smells were overpowering, while others complained they could not smell them at all. But everyone agreed that the movie, even with Elizabeth Taylor, was not worth seeing, and this technology quietly faded away:

Morton Heilig built the Sensorama in 1962. Only a single viewer at a time could experience the short films, but the viewers were exposed to all the senses: Stereoscopic 3D, smells, vibration, wind in the hair, and stereo sound. Today, 4D movies at many major theme parks are its closest relatives.

Heilig did attempt to create a large audience version of his immersive films, which included elements from Sensorama and the Cyclorama. He called this the Telesphere. The large field of view, stereoscopic 3D images, and vibrations were designed to create an immersive experience.

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Virtual Reality Blueprints
Published in: Feb 2018
Publisher: Packt
ISBN-13: 9781786462985
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