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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
Languages
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Setting the mood

Establishing the correct mood and setting is the first step in crafting a zombie-themed movie. Fear, dread, and isolation are a few tools used to establish fear in the audience, which is a good reason to use these tools in our scene.

We'll start by creating a new skybox. This skybox will be used to establish a sense of dread and foreboding in our game. With a darkened sky, the approaching zombies will appear out of the gloom adding to the fear and isolation of the scene:

  1. Create a new material and rename it Dark Sky. Change the shader in the Inspector to Shader: Skybox/Cubemap. The shader setting is the first option in the Inspector as shown in Figure 6.3:
Figure 6.3: Setting the Shader for the new material
  1. Set the Tint Color to Black or near Black. Try using #0B0B0B00 as a starting point.
  2. Select the Lighting tab to expose the environmental settings. Set...
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