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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
Languages
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Toc

Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Backing up the project

We have done a lot of work on this project. And according to Murphy's, Sod's, or Finagle's law, something bad is bound to happen at the worst possible moment. Computer crashes, corrupt files, lost data, and the like are inevitable in our computer-centric life. We can't avoid these things happening, but we can take precautions to mitigate the damage. The first step is to save often, while the second is to back up our work.

There are three primary types of backups we can create. Although the methods are generally related to your level of experience, we should always look for the method that is best for a given situation.

Local backup

This is the simplest method and ideal for novice...

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