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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Using Event Triggers for user feedback

Feedback is extremely important in every aspect of successful interactions. VR is no different. In Unity's Editor, it is very simple to select a thumbnail, because we have a visual pointing device (mouse), which makes the selection easy. In this VR environment, we do not have such a device, but we can still provide feedback to help guide the user.

The following steps will outline how to using Event Triggers to detect when the user’s gaze has entered or left a thumbnail preview GameObject:

  1. Select Preview (1) in the first PreviewHolder GameObject. Unfortunately, this operation can not be completed on multiple GameObjects at once.
  2. Click on Add Component in the Inspector window and clear the search field.
  3. Navigate to Event | Event Trigger and apply it to Preview (1).
  4. Click on the Add New Event Type button and choose select PointerEnter...
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