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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Launching VS

In Chapter 1, we went through the installation of VS, so you should already have installed VS on your system. Since VS is an independent application, you can launch it either from the operating system (OS) or in Unreal Engine.

In Windows, simply search for virtual studio and pick the version of the IDE that you wish to launch:

Figure 2.1 – Starting VS in Windows

Figure 2.1 – Starting VS in Windows

Now, let’s practice launching VS in Unreal Engine. Say we want to open the MyShooterCharacter.cpp file—you first need to find MyShooter/All/C++ Classes/MyShooter on the Content Drawer, and then you can double-click on the MyShooterCharacter C++ Class item:

Figure 2.2 – Starting VS in Unreal Engine

Figure 2.2 – Starting VS in Unreal Engine

This operation will launch VS if it hasn’t been launched yet and open the MyShooterCharacter.cpp file in the editor:

Figure 2.3 – VS opened MyShooterCharacter.cpp

Figure 2.3 – VS opened MyShooterCharacter.cpp

Now, you should have...

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